Asmasia: The Great Dreamon battle
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- Shapechanger Dreamon
- Posts: 151
- Joined: Mon Nov 19, 2007 12:07 pm
- Location: Asmasia, in the Sun egg system
Asmasia: The Great Dreamon battle
This will be a world that is in the castle ages, with many mythical creatures. Choose what side you are on from the list of Dreamons in the post entitled "What is a Dreamon" in the OOC forum. Post here with your character sheet, which must have the following information:
name
race
Which dreamon race you are siding with
apearance
weapon
magical powers (if you have any)
weakness (required! Everyone MUST have one!)
name
race
Which dreamon race you are siding with
apearance
weapon
magical powers (if you have any)
weakness (required! Everyone MUST have one!)
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- Shapechanger Dreamon
- Posts: 151
- Joined: Mon Nov 19, 2007 12:07 pm
- Location: Asmasia, in the Sun egg system
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- Proficient Young Dragon
- Posts: 94
- Joined: Wed Feb 14, 2007 1:25 pm
- Location: USA (Ohio)
- Contact:
It might be helpfull if you describe what may happen in the RPG or make the first post of the RPG so we know a little about the story line. Some guidelines might also help. Your character sheet is a bit broud. I could be god if I wanted to by going with what you have said. You could also ask around the boards for some advice as I am kinda new to text based RPGs. Others should be more helpful than I could be.
If you have any questions, feel free to ask them, and I'll try to answer them.
If you have any questions, feel free to ask them, and I'll try to answer them.
Religion of 42:
Steve is the answer to everything;
Bob is the answer to the universe;
Tom is the answer to life.
Steve is the answer to everything;
Bob is the answer to the universe;
Tom is the answer to life.
- Matrix Operator
- Posts: 2112
- Joined: Wed Sep 20, 2006 12:58 pm
- Location: Aboard Mark XIV No. 62 hovership "Mjolnir"
- Contact:
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- Shapechanger Dreamon
- Posts: 151
- Joined: Mon Nov 19, 2007 12:07 pm
- Location: Asmasia, in the Sun egg system
Sorry!
Ok...here it is.
history, plot, setting: You are in asmasia, a castle ages planet that has lived in peace for the past three centuries, until recently, when began The Great Dreamon War. How it happened was on one specific meeting of the Great Dreamon Council, (when the leaders of each species of Dreamon get together to help eachother and govern things), the Shadow dreamon leader commanded that he was to be the leader of all the dreamons; which was unheard of, the dreamons thought each species equal. Eventually, each species wanted themselves as the leader of all the Dreamons, and so the Great Dreamon War begun. You come in around a year after the war has begun.
My Character
Ok...I get first choice
Name: Embermoon
Race: Shapechanger Dreamon
my side: The Shapechanger dreamons
weapon: An ancient sword that was passed down through my family for generations.
Magical powers: The Ability to shapechange myself and items.
Weakness: anti-magic
Status: I am the Leader of the shapechanger dreamons. I am not out and open about who I am, for that would put me into danger.
ok....now. There will be fighting in this rp. You are alowed to make alliances with other species, and other war tactics, though that does not mean you can always succeed! You must NOT be All-powerful or be a true god. You MUST always have a weakness equal to your power! For greater power comes greater weaknesses! Example: My character has the weakness of anti-magic, which makes me exceptionally weak against Shadow dreamons and creatures that were made from or produce anti-magic. Please play by these guidlines!
(Was that better?)
history, plot, setting: You are in asmasia, a castle ages planet that has lived in peace for the past three centuries, until recently, when began The Great Dreamon War. How it happened was on one specific meeting of the Great Dreamon Council, (when the leaders of each species of Dreamon get together to help eachother and govern things), the Shadow dreamon leader commanded that he was to be the leader of all the dreamons; which was unheard of, the dreamons thought each species equal. Eventually, each species wanted themselves as the leader of all the Dreamons, and so the Great Dreamon War begun. You come in around a year after the war has begun.
My Character
Ok...I get first choice
Name: Embermoon
Race: Shapechanger Dreamon
my side: The Shapechanger dreamons
weapon: An ancient sword that was passed down through my family for generations.
Magical powers: The Ability to shapechange myself and items.
Weakness: anti-magic
Status: I am the Leader of the shapechanger dreamons. I am not out and open about who I am, for that would put me into danger.
ok....now. There will be fighting in this rp. You are alowed to make alliances with other species, and other war tactics, though that does not mean you can always succeed! You must NOT be All-powerful or be a true god. You MUST always have a weakness equal to your power! For greater power comes greater weaknesses! Example: My character has the weakness of anti-magic, which makes me exceptionally weak against Shadow dreamons and creatures that were made from or produce anti-magic. Please play by these guidlines!
(Was that better?)
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- Proficient Young Dragon
- Posts: 94
- Joined: Wed Feb 14, 2007 1:25 pm
- Location: USA (Ohio)
- Contact:
(Much better Embermoon.)
Name: Flege2 or Flege
Race: Human
Age: 21
Hair color: Dark brown
Eye color: Blue
Appearance: Flege is in good condition for his age. He wears blue sweat pants, a red collared shirt, brown boots, and a backpack. He only wears the clothes until he finds something more suitable for the reality.
Gender: Male
Age: 22
Height: 5' 11"
Eye color: Blue
Hair color: Dark Brown
Inventory: Backpack (notebook, pens, pencils, digital recorder, digital camera, spare set of clothes, first-aid kit, a weeks worth of rations, and a PDA) and pocket lint
My side: Undecided
Weapon: As of right now, none
Magical powers: Reality shifting (can be use up to 3 time in a 24 hour time period) and reality memory (takes about a week and a half to memorize a realities address)
Weakness: Too many to list
Status: He is lost and is trying to find his way home while helping those he finds.
Background: Flege was born on the third planet from the star that the inhabitants called the Sun. He lived a pretty normal life until about 2 years ago when he suddenly shifted to another reality. Unfortunately for Flege, he doesn't know how to get back to his home reality even though he can memorize realities he has been to.
Name: Flege2 or Flege
Race: Human
Age: 21
Hair color: Dark brown
Eye color: Blue
Appearance: Flege is in good condition for his age. He wears blue sweat pants, a red collared shirt, brown boots, and a backpack. He only wears the clothes until he finds something more suitable for the reality.
Gender: Male
Age: 22
Height: 5' 11"
Eye color: Blue
Hair color: Dark Brown
Inventory: Backpack (notebook, pens, pencils, digital recorder, digital camera, spare set of clothes, first-aid kit, a weeks worth of rations, and a PDA) and pocket lint
My side: Undecided
Weapon: As of right now, none
Magical powers: Reality shifting (can be use up to 3 time in a 24 hour time period) and reality memory (takes about a week and a half to memorize a realities address)
Weakness: Too many to list
Status: He is lost and is trying to find his way home while helping those he finds.
Background: Flege was born on the third planet from the star that the inhabitants called the Sun. He lived a pretty normal life until about 2 years ago when he suddenly shifted to another reality. Unfortunately for Flege, he doesn't know how to get back to his home reality even though he can memorize realities he has been to.
Last edited by flege2 on Wed Feb 06, 2008 1:50 pm, edited 3 times in total.
Religion of 42:
Steve is the answer to everything;
Bob is the answer to the universe;
Tom is the answer to life.
Steve is the answer to everything;
Bob is the answer to the universe;
Tom is the answer to life.
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- Shapechanger Dreamon
- Posts: 151
- Joined: Mon Nov 19, 2007 12:07 pm
- Location: Asmasia, in the Sun egg system
char sheet
That is fine. I'll start up the roleplaying as soon as we get one more player.
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- Dragonfish Warrior
- Posts: 2248
- Joined: Wed Dec 14, 2005 1:08 pm
- Location: In a sunken Nuclear Submarine using the satellite commlink to talk to my fellow dragon belivers.....
Well, a deal's a deal. Here we go:
Name: Rhelis Newmoon
Race: Fire Dreamon
Alliance: Fire Dreamon side
Appearance: A flamboyant red with an unusual green spike above his forehead. Carries many scars from the fights he has been in, caused by the ridicule about the emerald horn.
Weapon: A spear with a long protective grip along one side. It is green, though not by his choice; the blacksmith got quite a laugh though. The spearhead is laced with poison, that is injected at a twist of the hand grip. It can be refilled with many different chemicals for different Dreamons. The slot is at the base of the spear, and is therefore difficult to change while in combat.
Magical Powers: Rhel has found that he heals very quickly for some reason. Not that quickly, just usually just taking a night, but the wound won't be completely gone, just not very painful, or inhibiting after that.
Weakness: His horn, protruding roughly foot from his head is very inhibiting in his fighting ability. Unfortunately he is most apt with a spear, which is the hardest to wield when in close combat with that accursed horn. Observant enemies will use this to their advantage.
Name: Rhelis Newmoon
Race: Fire Dreamon
Alliance: Fire Dreamon side
Appearance: A flamboyant red with an unusual green spike above his forehead. Carries many scars from the fights he has been in, caused by the ridicule about the emerald horn.
Weapon: A spear with a long protective grip along one side. It is green, though not by his choice; the blacksmith got quite a laugh though. The spearhead is laced with poison, that is injected at a twist of the hand grip. It can be refilled with many different chemicals for different Dreamons. The slot is at the base of the spear, and is therefore difficult to change while in combat.
Magical Powers: Rhel has found that he heals very quickly for some reason. Not that quickly, just usually just taking a night, but the wound won't be completely gone, just not very painful, or inhibiting after that.
Weakness: His horn, protruding roughly foot from his head is very inhibiting in his fighting ability. Unfortunately he is most apt with a spear, which is the hardest to wield when in close combat with that accursed horn. Observant enemies will use this to their advantage.
Anything is Possible...
And Yet, Nothing is Probable.
And Yet, Nothing is Probable.
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- Proficient Young Dragon
- Posts: 94
- Joined: Wed Feb 14, 2007 1:25 pm
- Location: USA (Ohio)
- Contact:
Alright, I've updated Flege's info though it's still incomplete. I try to be thorough in my description of my characters. Just tell me anything else you need to know about my character and I'll be obliged to update him.
Religion of 42:
Steve is the answer to everything;
Bob is the answer to the universe;
Tom is the answer to life.
Steve is the answer to everything;
Bob is the answer to the universe;
Tom is the answer to life.
- Solitary Serpent
- Posts: 1084
- Joined: Thu Jan 26, 2006 10:32 pm
- Location: I don't know! Stop yelling at me!
- Contact:
name: Ishrek Misch (ish-rec meesh) aka 'Rec'
race: Light Dreamon
Which dreamon race you are siding with: none, mercenary
appearance: Although his scales are pure white, he has covered with something similar to coal dust (just a lot harder to get off) turning them dull and almost black helping to hide his true identity (he's wanted for. . .things. . .). His eyes still glow their yellow color. He has feathery wings (instead of membranes). Has a light blue mane that disappears halfway down his back, and a pair of light blue horns that curve and point forward toward his nose. Slender, athletic build.
weapon: Knives, has on strapped to his left forearm and one on his right calf. They are made of materials from another world, will never break and never dull.
magical powers: can teleport (which is how he has escaped prison a few times, but no one knows of this ability), can manipulate any light (except for natural light aka the moon, stars, and sun)
weakness: Shadow, of course. Likes to do his own thing his own way (which has got him in trouble more than once).
I have a question: do these dreamons walk on all fours like a true dragon, or are they somewhat humanoid (walks on two legs)?
race: Light Dreamon
Which dreamon race you are siding with: none, mercenary
appearance: Although his scales are pure white, he has covered with something similar to coal dust (just a lot harder to get off) turning them dull and almost black helping to hide his true identity (he's wanted for. . .things. . .). His eyes still glow their yellow color. He has feathery wings (instead of membranes). Has a light blue mane that disappears halfway down his back, and a pair of light blue horns that curve and point forward toward his nose. Slender, athletic build.
weapon: Knives, has on strapped to his left forearm and one on his right calf. They are made of materials from another world, will never break and never dull.
magical powers: can teleport (which is how he has escaped prison a few times, but no one knows of this ability), can manipulate any light (except for natural light aka the moon, stars, and sun)
weakness: Shadow, of course. Likes to do his own thing his own way (which has got him in trouble more than once).
I have a question: do these dreamons walk on all fours like a true dragon, or are they somewhat humanoid (walks on two legs)?
Makla IS a turkey, no matter what he says. . .
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- Proficient Young Dragon
- Posts: 94
- Joined: Wed Feb 14, 2007 1:25 pm
- Location: USA (Ohio)
- Contact: