OOC: Terror in Talabheim
Posted: Tue Jan 09, 2007 3:28 am
Ok I'll finally start a game. This is based off a "Warhammer fantasy" pre-written game I have been reading. But changed enough to play safely.
Set in the city of Talabheim, several adventurers are hired to do some minor odd jobs find themselves much deeper into an event nobody saw coming. (note: this game gets dark, and will take your characters to their limit)
Recent history in the realm:
The war with Chaos is ending, solders and others are returning home. Some are welcomed by loving families others find nothing but burnt ruin. Some ran from battle, others are all that are left. Talabheim being on a major triad route, is a place where many try to restart their life. Or hide behind it's large natural walls.
This is a low magic world. And people are superstitious lot, they find anyone out from the "normal" as dangerous.
Races allowed: Human, Elf, Halfling, Dwarf. (anything else the answer is no)
Character sheet:
Race:
Gender:
Hair:
Eyes:
Height:
Weigth:
Other:
Main Profile (All these will start with 5 (average). You may spend 20 points to increase them. To a max of 10 (for now))
Melee Skill:
Ranged Skill:
Toughness:
Strength:
Agility:
Intelligence:
Will Power:
Charisma:
(You may spend 1 point on any of these without an * on it)
Secondary Profile
Attacks: 1
Wounds: 10
Toughness bonus*: (1/2 your toughness)
Strength bonus*: (1/2 your strength)
Magic:
Insanity points*: (Will talk about this later)
Fate points*: 3
Armor:
Weapons: (non magic only, but can be well made)
Magic Spells: (only minor spells, and no more than 5)
Background:
--------------------------------------------------------------------------------
Notes:
Insanity points: These will be given if your character sees a horrible event. But only if they fail a Will save.
Fate points: These are used to cause a heroic action, when all else is about to fail.
Please ask on anything else.
==============================================
Example character:
Hexor
Race: Human
Gender: Male
Hair: Brown (Short)
Eyes: Brown
Height: 5' 6"
Weigth: 150lb
Other: Has an overbite, and a scar down his left arm.
Main Profile
Melee Skill: 6
Ranged Skill: 8
Toughness: 6
Strength: 6
Agility: 8
Intelligence: 5
Will Power: 7
Charisma: 5
Secondary Profile
Attacks: 1
Wounds: 11
Toughness bonus*: 3
Strength bonus*: 3
Magic:
Insanity points*:
Fate points*: 3
Armor: Light leather Jerkin
Weapons:
Dagger (common make)
Longsword (common make)
Longbow,
Well made longbow, with a number of animal carvings on it. Hector says it is of elven make, but it is just a well made human bow.
Magic Spells: None
Background:
Hector was a hunter of wild game until he was recruited into the army as a scout. He was well respected for finding the enemy first. Until after a mission he found most of the platoon attacked from the rear from a group of beastmen who broke through another line. Being one of the few survivors he left the army to find "safer" employment.
Set in the city of Talabheim, several adventurers are hired to do some minor odd jobs find themselves much deeper into an event nobody saw coming. (note: this game gets dark, and will take your characters to their limit)
Recent history in the realm:
The war with Chaos is ending, solders and others are returning home. Some are welcomed by loving families others find nothing but burnt ruin. Some ran from battle, others are all that are left. Talabheim being on a major triad route, is a place where many try to restart their life. Or hide behind it's large natural walls.
This is a low magic world. And people are superstitious lot, they find anyone out from the "normal" as dangerous.
Races allowed: Human, Elf, Halfling, Dwarf. (anything else the answer is no)
Character sheet:
Race:
Gender:
Hair:
Eyes:
Height:
Weigth:
Other:
Main Profile (All these will start with 5 (average). You may spend 20 points to increase them. To a max of 10 (for now))
Melee Skill:
Ranged Skill:
Toughness:
Strength:
Agility:
Intelligence:
Will Power:
Charisma:
(You may spend 1 point on any of these without an * on it)
Secondary Profile
Attacks: 1
Wounds: 10
Toughness bonus*: (1/2 your toughness)
Strength bonus*: (1/2 your strength)
Magic:
Insanity points*: (Will talk about this later)
Fate points*: 3
Armor:
Weapons: (non magic only, but can be well made)
Magic Spells: (only minor spells, and no more than 5)
Background:
--------------------------------------------------------------------------------
Notes:
Insanity points: These will be given if your character sees a horrible event. But only if they fail a Will save.
Fate points: These are used to cause a heroic action, when all else is about to fail.
Please ask on anything else.
==============================================
Example character:
Hexor
Race: Human
Gender: Male
Hair: Brown (Short)
Eyes: Brown
Height: 5' 6"
Weigth: 150lb
Other: Has an overbite, and a scar down his left arm.
Main Profile
Melee Skill: 6
Ranged Skill: 8
Toughness: 6
Strength: 6
Agility: 8
Intelligence: 5
Will Power: 7
Charisma: 5
Secondary Profile
Attacks: 1
Wounds: 11
Toughness bonus*: 3
Strength bonus*: 3
Magic:
Insanity points*:
Fate points*: 3
Armor: Light leather Jerkin
Weapons:
Dagger (common make)
Longsword (common make)
Longbow,
Well made longbow, with a number of animal carvings on it. Hector says it is of elven make, but it is just a well made human bow.
Magic Spells: None
Background:
Hector was a hunter of wild game until he was recruited into the army as a scout. He was well respected for finding the enemy first. Until after a mission he found most of the platoon attacked from the rear from a group of beastmen who broke through another line. Being one of the few survivors he left the army to find "safer" employment.