OOC: Rebels of the Labyrinth
Posted: Mon Apr 03, 2006 1:57 pm
Rebels of the Labyrinth
An ambitious tyrant, Lord Orzol, has taken over the world. All those who resisted his reign in any way, from just saying "Lord Orzol sucks" to those who actually took up arms and rebelled, were thrown into a labyrinth where they are used as moving target practice for General Minotor and his soldiers. Many pity the rebels and despise Lord Orzol, but most out of fear are unwilling to do a thing about it. However, Lord Orzol's daughter, Kirce, snuck into the labyrinth to supply the prisoners with supplies and a few weapons in rather bad condition for their escape.
If they manage to escape, the rebels have decided to fight against the tyranny of Lord Orzol one last time. To do so they will have to cross many oceans and liberate each of the seven continents by defeating the general running them and gathering more supplies along the way. If they succeed in doing all that, then they will march on the capital itself and take on Lord Orzol.
The Labyrinth:
Consists of two mazes, an above ground one and an underground one. The above ground one resembles an outdoor garden in that it has plenty of trees and bushes-though not exactly the prettiest of these. The stone walls are tall and smooth, impossible to climb.
The underground maze is simpler, lacking many of the walls in the above ground one and is much more easy to navigate. However, it does not have an exit, all openings only lead to different parts of the above ground maze. Rumor has it that the way out involves both the above ground and the underground maze...
___
Continents:
1st Continent: Dungizon- Basically a prison dump with plenty of allies to the rebel cause but little supplies and not too great of weapons. The land mass is basically a large island up north subject to lots of winter storms. The labyrinth with all its booby traps and dead ends is basically all what stops the rebels from escaping other than a few drunk guards and bored soldiers.
Run by: General Minotor- Even though he has a great suit of armor as a gift from Lord Orzol for his services, he refuses to use it, saying only the weak wear armor. Instead he walks around shirtless, showing off his massive muscles. His favorite weapon is a bronze sickle sword, which even though it cannot thrust, it can take off an unarmed limb in one swing.
Seizable Weapons: Rusted daggers, broken swords, loose arrows, wooden spears, ax heads, animal skin shields.
2nd Continent: Amazon-Rich in supplies...and disease. There is little iron or any other forging metals here, and the damp atmosphere often rusts weapons that are left out for too long. However there seems to be an infinite supply of food and water, making it the rebel's second target. The allies here sympathize with the rebel cause, but do to the abundance of food they are reluctant to join. Guarding it are heavily armored-though extremely uncomfortable soldiers.
Run by: General Steelplate-Hates his job to the extreme, but keeps it up out of his fear of Lord Orzol. Recently he has fallen ill, which comes in the way of his ability to fight. Paranoid of attack, he has never taken off his iron armor since he fell sick, and the damp atmosphere of Amazon has rusted it severely. His favorite weapon is a poleax, which can chop to chisel away at his opponents’ strength or thrust for a 50-50 chance of a fatal blow if unarmed.
Seizable Weapons: Rusted daggers, rusted swords, javelins, loose arrows, ax handles
3rd Continent: Woodnander-Covered by dense forests, the continent of Woodnander is an excellent place for wooden weapons. It is separated from Amazon by the river Tulut-in which gold is also found. Food, though not as abundant as in Amazon, is still far from scarce. The allies here are mostly mercenaries, who will join the rebel cause only as long as their pay is good and so is their luck. Skilled archers who hide in the trees and shoot down anyone who crosses their path guard the continent.
Run by: General Acheria-Her favorite weapon is the crossbow, which at close range can puncture weak metal shields. Her armor is made entirely of gold, which is so shiny it often blinds opponents who attack her during the day. However, compared to other metals gold is rather soft and a strong blow from a steel ax can dent the armor.
Seizable Weapons: Wooden bows, loose arrows, iron axes, steel axes, hunting spears, wooden shields
4th Continent: Austen-Basically a large desert island inhabited by plenty of poisonous animals. A good source for poisoned weapons. Water is scarce and many allies will join the rebel cause just for water. It is guarded mostly by lightly armored cavalry. The hot weather takes its toll on warriors who fight for too long without taking a break.
Run by: General Salazar-Austen is his homeland, and he knows how to fight in the desert. Mounted on a small but agile pony with a lot of endurance he prefers to wear down his opponents before attacking with his poison tipped iron spear.
Seizable Weapons: poison daggers, poison swords, poison arrows, throwing knives, throwing axes, small shields
Seizable Mounts: ponies, camels
5th Continent: Airflyr-The terrain of this continent is very mountainous, and is a great source for metal weapons and flying mounts. Water and food are evenly distributed throughout. The allies here are mostly nomadic tribes that have been fleeing from Lord Orzol's grasp for many years and are eagerly willing to join the rebel cause. However, they are not very good fighters.
Run by: General Distoyr- A former ninja who specializes in surprise attacks. For combat, he attacks enemies from the sky on his wyvern mount with his lance. He is also known for picking off people one by one with his kunai and pistols. Often orders attacks from multiple directions.
Seizable Weapons: bullets, gunpowder, iron swords, kunai, steel swords, iron axes, steel axes, iron lances, steel lances, wooden javelins, hunting spears, loose arrows, throwing knives, steel shields
Seizable Mounts: giant hawks, pegasi
6th Continent: Vastia-The largest of the continents. It is home to many mystical creatures, though not all of them are friendly. Water is abundant and though food and supply caravans are common, they are heavily guarded. Many villages are spread throughout the continent, and although a few are willing to give supplies and allies to the rebel cause most are afraid of the rebellion. The soldiers and guards are very disciplined and always fight to the death.
Run by: General Viscis-Being the closest to the Kingdom Kontinent, and the influence of Lord Orzol is strong. She has plenty of legions at her disposal and would rather dispatch them than fight herself and risk losing control. She is good at scrying, and always knows what’s going on in the continent. Her favorite weapon is a lightning staff, which can strike lightning upon its foes. If that fails she fights as an expert martial artist.
Seizable Weapons: (after the defeat of general Viscis: lightning staffs, flame staffs, wind staffs, ice staffs), steel lances, steel swords, steel axes, rifles, pistols, poison arrows, throwing axes, steel javelins, hunting spears, throwing spears, kunai
Seizable Mounts: horses, tigers, wolves
7th Continent: Kingdom Kontinent-The Capital is located here and the continent is highly developed. Lord Orzol’s control is great here, and the citizens are either so loyal or so scared of him that the few allies will do no more than spread the word of Lord Orzol’s defeat and quell any upstart loyalists. All supplies and weaponry must be taken by force. Mobs will also attack rebels and take supplies/dropped weapons.
Run by: General Loy-Often sends mages to attack opponents as well as soldiers. He often sends spies among his enemies to keep him up to date. His armor is made of silver plates upon steel netting, making it both extremely effective without interfering with his movability. Under his belt are four magical swords of wind, lightning, fire and ice. If those fail he will simply attack with his rifle.
Seizable Weapons: (after Loy’s defeat: wind, lightning, fire and ice swords) healing staffs, flame staffs, ice staffs, thunder staffs, wind staffs, longbows, crossbows, poison arrows, flame arrows
Capital: Orzolo-Home to the government officials. Complete loyalty to Lord Orzol lies here, and all citizens will try to fend off the rebels. All supplies and weaponry must be taken by force. Allies remain imprisoned in the dungeons, and though they will be too weak to fight at the moment they will steal whatever they can for the rebel cause. However, they aren’t always successful.
Run by: Lord Orzol-No one has ever clashed swords with him before and lived. Skilled with any type of weapon, he is especially good with his double bladed sword of wind, fire, ice and lightning. Only the strongest of blows can dent his armor and it is protected against magic. His favorite mount is a powerful dragon that is able to exhale flames, ice and lightning. He also likes to let out his trained wolves to rip enemies apart. There may be other tricks up his sleeve, but they haven’t been revealed yet.
Weapons List:
You start out with D level weapons:
Rusted daggers
Broken swords
Small bow+loose arrows
wooden spears
ax heads+ax handles=make shift axes
animal skin shields
rusted swords
wooden javelins
After the rebellion defeats General Steelplate you can use C level weapons:
Javelins
Wooden bows
iron axes
steel axes
hunting spears
wooden shields
throwing knives,
throwing axes,
small shields
iron swords
kunai
steel swords
iron lances,
steel lances,
steel shields
longbows
crossbows
pistols
After the defeat of general Archeria you can use B level weapons:
poison daggers
poison swords
poison arrows,
gunpowder can be made into bombs
bullets+rifles
flames arrows
After defeat of general Distoyr you can use A level weapons:
wind, lightning, fire and ice swords
healing staffs
flame, wind, lightning and ice staffs
Weapon Effectiveness (Note: I originally designed this for a possible videogame sometime in the far far future. Yes, I’m lazy so ignore the ratios and fatal blow part. This is just to give you a general idea on weapon effectiveness)
D level weapons-Not very effective as they are in bad condition but they are in an unlimited supply
C level weapons- Average strength. 25-75 chance of a critical blow.
B level weapons- Max 3 at a time. Extremely good strength. 50-50 chance of a critical blow. 25-75 chance of a fatal blow.
A level weapons- Max 2 at a time. Ultimate strength. 80-100 chance of a critical blow. 50-50 chance of a fatal blow.
Critical blow-cripples opponent
Fatal blow-kills opponent
Critical hit and fatal blow ratios don’t come into play against generals and Lord Orzol.
The Rules (Please Read)
-No breeze killing generals. When fighting the generals, there should be a few posts of fighting before they go down. These fights don’t always need to be one on one, in fact, if you include other rpers it’s more fun for more people.
-No god modding/god mothering. Standard rp rules apply.
-No mental abilities other than empathy and maybe telepathy with friends/family. Sucks I know.
-Elemental magic only. So yeah, throw as many fireballs, lightning bolts, breezes, ice cubes and pebbles as you want. Anything else is no no.
-Race open
-Romance is allowed as long as it doesn’t get too graphic.
-If you wish to be one of the generals, you may, but be prepared to die eventually.
-If you are a rebel, you start out in the labyrinth. If you are not a rebel or a general, then you are an ally. If you are an ally you can enter the game when the rebels reach the continent you are from.
Character Sheet:
Name:
Age:
Gender:
Race:
Looks:
Weapons:
History:
_____
Name: Charoni Styx
Age: 18
Gender: female
Race: Human
Physical Description: She is average height and weight. Her hair is a dark brown and tied back in a ponytail. She has scattered bangs and her eyes are so dark they look black. Her skin is a olive color.
Clothes: Her tunica was once white, but has gotten thin, bloodstained and dirty from spending three years in the Labyrinth. The shirt's long, decorated sleeves have long been torn off. Charoni's pants are dark green and airy. The leggings have been torn away at the knee and are also heavily stained.
Weapons: A few rusted daggers, a make shift ax and a wooden spear.
Background: Charoni's brother fought against Lord Orzol and died in the battle. She took up training to avenge her brother, but her efforts proved fruitless and she was thrown into the labyrinth along with her other siblings. She never got along well with them because of her violent nature, and they all got killed by the soldiers. She remains the only one left alive of her family, surviving just barely off the scraps given by Kirce.
An ambitious tyrant, Lord Orzol, has taken over the world. All those who resisted his reign in any way, from just saying "Lord Orzol sucks" to those who actually took up arms and rebelled, were thrown into a labyrinth where they are used as moving target practice for General Minotor and his soldiers. Many pity the rebels and despise Lord Orzol, but most out of fear are unwilling to do a thing about it. However, Lord Orzol's daughter, Kirce, snuck into the labyrinth to supply the prisoners with supplies and a few weapons in rather bad condition for their escape.
If they manage to escape, the rebels have decided to fight against the tyranny of Lord Orzol one last time. To do so they will have to cross many oceans and liberate each of the seven continents by defeating the general running them and gathering more supplies along the way. If they succeed in doing all that, then they will march on the capital itself and take on Lord Orzol.
The Labyrinth:
Consists of two mazes, an above ground one and an underground one. The above ground one resembles an outdoor garden in that it has plenty of trees and bushes-though not exactly the prettiest of these. The stone walls are tall and smooth, impossible to climb.
The underground maze is simpler, lacking many of the walls in the above ground one and is much more easy to navigate. However, it does not have an exit, all openings only lead to different parts of the above ground maze. Rumor has it that the way out involves both the above ground and the underground maze...
___
Continents:
1st Continent: Dungizon- Basically a prison dump with plenty of allies to the rebel cause but little supplies and not too great of weapons. The land mass is basically a large island up north subject to lots of winter storms. The labyrinth with all its booby traps and dead ends is basically all what stops the rebels from escaping other than a few drunk guards and bored soldiers.
Run by: General Minotor- Even though he has a great suit of armor as a gift from Lord Orzol for his services, he refuses to use it, saying only the weak wear armor. Instead he walks around shirtless, showing off his massive muscles. His favorite weapon is a bronze sickle sword, which even though it cannot thrust, it can take off an unarmed limb in one swing.
Seizable Weapons: Rusted daggers, broken swords, loose arrows, wooden spears, ax heads, animal skin shields.
2nd Continent: Amazon-Rich in supplies...and disease. There is little iron or any other forging metals here, and the damp atmosphere often rusts weapons that are left out for too long. However there seems to be an infinite supply of food and water, making it the rebel's second target. The allies here sympathize with the rebel cause, but do to the abundance of food they are reluctant to join. Guarding it are heavily armored-though extremely uncomfortable soldiers.
Run by: General Steelplate-Hates his job to the extreme, but keeps it up out of his fear of Lord Orzol. Recently he has fallen ill, which comes in the way of his ability to fight. Paranoid of attack, he has never taken off his iron armor since he fell sick, and the damp atmosphere of Amazon has rusted it severely. His favorite weapon is a poleax, which can chop to chisel away at his opponents’ strength or thrust for a 50-50 chance of a fatal blow if unarmed.
Seizable Weapons: Rusted daggers, rusted swords, javelins, loose arrows, ax handles
3rd Continent: Woodnander-Covered by dense forests, the continent of Woodnander is an excellent place for wooden weapons. It is separated from Amazon by the river Tulut-in which gold is also found. Food, though not as abundant as in Amazon, is still far from scarce. The allies here are mostly mercenaries, who will join the rebel cause only as long as their pay is good and so is their luck. Skilled archers who hide in the trees and shoot down anyone who crosses their path guard the continent.
Run by: General Acheria-Her favorite weapon is the crossbow, which at close range can puncture weak metal shields. Her armor is made entirely of gold, which is so shiny it often blinds opponents who attack her during the day. However, compared to other metals gold is rather soft and a strong blow from a steel ax can dent the armor.
Seizable Weapons: Wooden bows, loose arrows, iron axes, steel axes, hunting spears, wooden shields
4th Continent: Austen-Basically a large desert island inhabited by plenty of poisonous animals. A good source for poisoned weapons. Water is scarce and many allies will join the rebel cause just for water. It is guarded mostly by lightly armored cavalry. The hot weather takes its toll on warriors who fight for too long without taking a break.
Run by: General Salazar-Austen is his homeland, and he knows how to fight in the desert. Mounted on a small but agile pony with a lot of endurance he prefers to wear down his opponents before attacking with his poison tipped iron spear.
Seizable Weapons: poison daggers, poison swords, poison arrows, throwing knives, throwing axes, small shields
Seizable Mounts: ponies, camels
5th Continent: Airflyr-The terrain of this continent is very mountainous, and is a great source for metal weapons and flying mounts. Water and food are evenly distributed throughout. The allies here are mostly nomadic tribes that have been fleeing from Lord Orzol's grasp for many years and are eagerly willing to join the rebel cause. However, they are not very good fighters.
Run by: General Distoyr- A former ninja who specializes in surprise attacks. For combat, he attacks enemies from the sky on his wyvern mount with his lance. He is also known for picking off people one by one with his kunai and pistols. Often orders attacks from multiple directions.
Seizable Weapons: bullets, gunpowder, iron swords, kunai, steel swords, iron axes, steel axes, iron lances, steel lances, wooden javelins, hunting spears, loose arrows, throwing knives, steel shields
Seizable Mounts: giant hawks, pegasi
6th Continent: Vastia-The largest of the continents. It is home to many mystical creatures, though not all of them are friendly. Water is abundant and though food and supply caravans are common, they are heavily guarded. Many villages are spread throughout the continent, and although a few are willing to give supplies and allies to the rebel cause most are afraid of the rebellion. The soldiers and guards are very disciplined and always fight to the death.
Run by: General Viscis-Being the closest to the Kingdom Kontinent, and the influence of Lord Orzol is strong. She has plenty of legions at her disposal and would rather dispatch them than fight herself and risk losing control. She is good at scrying, and always knows what’s going on in the continent. Her favorite weapon is a lightning staff, which can strike lightning upon its foes. If that fails she fights as an expert martial artist.
Seizable Weapons: (after the defeat of general Viscis: lightning staffs, flame staffs, wind staffs, ice staffs), steel lances, steel swords, steel axes, rifles, pistols, poison arrows, throwing axes, steel javelins, hunting spears, throwing spears, kunai
Seizable Mounts: horses, tigers, wolves
7th Continent: Kingdom Kontinent-The Capital is located here and the continent is highly developed. Lord Orzol’s control is great here, and the citizens are either so loyal or so scared of him that the few allies will do no more than spread the word of Lord Orzol’s defeat and quell any upstart loyalists. All supplies and weaponry must be taken by force. Mobs will also attack rebels and take supplies/dropped weapons.
Run by: General Loy-Often sends mages to attack opponents as well as soldiers. He often sends spies among his enemies to keep him up to date. His armor is made of silver plates upon steel netting, making it both extremely effective without interfering with his movability. Under his belt are four magical swords of wind, lightning, fire and ice. If those fail he will simply attack with his rifle.
Seizable Weapons: (after Loy’s defeat: wind, lightning, fire and ice swords) healing staffs, flame staffs, ice staffs, thunder staffs, wind staffs, longbows, crossbows, poison arrows, flame arrows
Capital: Orzolo-Home to the government officials. Complete loyalty to Lord Orzol lies here, and all citizens will try to fend off the rebels. All supplies and weaponry must be taken by force. Allies remain imprisoned in the dungeons, and though they will be too weak to fight at the moment they will steal whatever they can for the rebel cause. However, they aren’t always successful.
Run by: Lord Orzol-No one has ever clashed swords with him before and lived. Skilled with any type of weapon, he is especially good with his double bladed sword of wind, fire, ice and lightning. Only the strongest of blows can dent his armor and it is protected against magic. His favorite mount is a powerful dragon that is able to exhale flames, ice and lightning. He also likes to let out his trained wolves to rip enemies apart. There may be other tricks up his sleeve, but they haven’t been revealed yet.
Weapons List:
You start out with D level weapons:
Rusted daggers
Broken swords
Small bow+loose arrows
wooden spears
ax heads+ax handles=make shift axes
animal skin shields
rusted swords
wooden javelins
After the rebellion defeats General Steelplate you can use C level weapons:
Javelins
Wooden bows
iron axes
steel axes
hunting spears
wooden shields
throwing knives,
throwing axes,
small shields
iron swords
kunai
steel swords
iron lances,
steel lances,
steel shields
longbows
crossbows
pistols
After the defeat of general Archeria you can use B level weapons:
poison daggers
poison swords
poison arrows,
gunpowder can be made into bombs
bullets+rifles
flames arrows
After defeat of general Distoyr you can use A level weapons:
wind, lightning, fire and ice swords
healing staffs
flame, wind, lightning and ice staffs
Weapon Effectiveness (Note: I originally designed this for a possible videogame sometime in the far far future. Yes, I’m lazy so ignore the ratios and fatal blow part. This is just to give you a general idea on weapon effectiveness)
D level weapons-Not very effective as they are in bad condition but they are in an unlimited supply
C level weapons- Average strength. 25-75 chance of a critical blow.
B level weapons- Max 3 at a time. Extremely good strength. 50-50 chance of a critical blow. 25-75 chance of a fatal blow.
A level weapons- Max 2 at a time. Ultimate strength. 80-100 chance of a critical blow. 50-50 chance of a fatal blow.
Critical blow-cripples opponent
Fatal blow-kills opponent
Critical hit and fatal blow ratios don’t come into play against generals and Lord Orzol.
The Rules (Please Read)
-No breeze killing generals. When fighting the generals, there should be a few posts of fighting before they go down. These fights don’t always need to be one on one, in fact, if you include other rpers it’s more fun for more people.
-No god modding/god mothering. Standard rp rules apply.
-No mental abilities other than empathy and maybe telepathy with friends/family. Sucks I know.
-Elemental magic only. So yeah, throw as many fireballs, lightning bolts, breezes, ice cubes and pebbles as you want. Anything else is no no.
-Race open
-Romance is allowed as long as it doesn’t get too graphic.
-If you wish to be one of the generals, you may, but be prepared to die eventually.
-If you are a rebel, you start out in the labyrinth. If you are not a rebel or a general, then you are an ally. If you are an ally you can enter the game when the rebels reach the continent you are from.
Character Sheet:
Name:
Age:
Gender:
Race:
Looks:
Weapons:
History:
_____
Name: Charoni Styx
Age: 18
Gender: female
Race: Human
Physical Description: She is average height and weight. Her hair is a dark brown and tied back in a ponytail. She has scattered bangs and her eyes are so dark they look black. Her skin is a olive color.
Clothes: Her tunica was once white, but has gotten thin, bloodstained and dirty from spending three years in the Labyrinth. The shirt's long, decorated sleeves have long been torn off. Charoni's pants are dark green and airy. The leggings have been torn away at the knee and are also heavily stained.
Weapons: A few rusted daggers, a make shift ax and a wooden spear.
Background: Charoni's brother fought against Lord Orzol and died in the battle. She took up training to avenge her brother, but her efforts proved fruitless and she was thrown into the labyrinth along with her other siblings. She never got along well with them because of her violent nature, and they all got killed by the soldiers. She remains the only one left alive of her family, surviving just barely off the scraps given by Kirce.