ooc: Wasteland RP
Posted: Sat Jul 29, 2006 4:10 pm
War. War never changes.
In the years following 2077, earth's resources were running low, populations were getting high, and the various nations became greedy and untrusting of each other.
This would eventually become their undoing....
In the early morning of October 23 2077, nuclear weapons were launched. Who made the first attack is unknown, but it mattered little because the rest of the governments followed suite. Air raid sirens sounded, thousands of people fled to large underground vaults. Many more were either too late or weren’t allowed inside. In a few brief hours, most of the earth's surface was engulfed in nuclear fire.
It is now sometime in the 22nd century. Most forests and wildlife have been wiped out. The land is desert as far as the eye can see. Small pockets of humanity are arising, but raiders, mutants, and dehydration trouble them.
For Desert Rangers, these villages are but temporary resting places from the ruthless "survival of the fittest" nature of the wasteland.
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Rules:
No godmodding
No controlling other player's character without permission
-------------------
Skills (You may have up to four skills. I may make an exception if there is a good reason.):
Small guns - Handguns, submachine guns, shotguns, assault rifles, sniper rifles and the like. A character with this skill has a general knowledge of how to shoot, load, and clean these types of weapons.
Big guns - Heavy machineguns, miniguns, rocket launchers and the like. A character with this skill can operate these weapons(and mounted weapons) better than the average person. This skill can also help out with large energy weapons.
Energy weapons - Weapons that use fire, laser, plasma and other energy sources fall into this skill. Characters with this skill are better at figuring out how to use complex energy weapons and also have a better understanding of how much an energy weapon can take before a potential weapon malfunction.
Melee - Whether because of a good amount of strength, speed, training, or some combination, this character is good at fighting up close and personal, either with melee weapons or with just their bodies.
Sneaking - A character with this skill has honed the art of not being detected by others. As such they can move around with minimal noise and can use shadows and camouflage to their advantage.
Endurance - This skill could be because large strength, mutation, or lots of previous beatings, but whatever the case, a character with this skill can handle more damage and can often survive from injuries better than normal people. A character with this skill also has extra protection from poison and radiation.
Magic - ((If this is chosen then I expect a short explanation of what kind of magic. Otherwise I'll just assume your character is hurling fireballs and lightning, which is kinda crappy if you ask me.))
Medic - A character with this skill knows how to treat (and in some cases, prevent) injuries. Someone with this skill knows how to use doctor's tools and medicine to maximum effect. A character with this skill could also be more deadly with their knowledge of the human anatomy.
Acrobat - This character is unusually nimble, to the point that they can pull off stunts that often make people's jaw's drop. Characters with this skill find it much easier to move around their environment.
Science - A character with this skill has a better understanding of computers and chemicals. With this skill someone could hack into a computer or mix chemicals.
Speech - The ability to convince others that your opinion is correct. It is also easier to lie. It's also useful when people like you a bit more for the way you talk.
Survivalist - A character with this skill is able to use his/her environment much more to their advantage. Someone with this skill can make due in even the harshest of nature's conditions.
Repair - A character with this skill has a good knowledge of how basic machinery works and how to fix it, or even make it better.
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Sub-Skills (You may choose only one Sub-Skill):
Fast Pistol Reload - A character with this sub-skill can reload a handgun very quickly. This can range anything between revolvers, semi-automatics, even small Uzi's. Note: This does not apply for energy pistols.
Lock pick - This sub-skill allows a character to pick lock simple locks. It's also useful for understanding how a lock works, even if the character cannot get it open with picks.
Driving - With this sub-skill a character will know how to drive a car, truck, or motorcycle. The character will also have some extra knowledge about how a car works. This sub-skill can also be useful when riding a mount on an animal.
-------------------
Traits(You may choose two traits, but you don’t have to have any.):
Aimer - This character takes his/her time aiming an attack. If it hits it usually does more damage than normal, however the downside is that the character is slower to attack.
Night Person - This person is more alert during the night, but is tired and sluggish during the daytime.
Unstable Karma - If this character has a streak of good luck, then he/she can be sure that a streak of bad luck is right around to corner! (This also works in visa-versa.)
Drug Addict - This character has an addictive personality. If this person does a drug enough times, it will be very hard for them to stop.
Noticeable - This character has difficulty blending into the crowd due to either size, mutation, fame/infamy, noise, or just fate turning everyone’s heads to the character.
-------------------
Name:
Race: (No half-anything. You can be a furry, but I don’t want any half-demon or half-vampire.)
Gender:
Age:
Appearance:
Background: (Not required.)
Skills: (Your Sub-Skill also goes here.)
Traits:
In the years following 2077, earth's resources were running low, populations were getting high, and the various nations became greedy and untrusting of each other.
This would eventually become their undoing....
In the early morning of October 23 2077, nuclear weapons were launched. Who made the first attack is unknown, but it mattered little because the rest of the governments followed suite. Air raid sirens sounded, thousands of people fled to large underground vaults. Many more were either too late or weren’t allowed inside. In a few brief hours, most of the earth's surface was engulfed in nuclear fire.
It is now sometime in the 22nd century. Most forests and wildlife have been wiped out. The land is desert as far as the eye can see. Small pockets of humanity are arising, but raiders, mutants, and dehydration trouble them.
For Desert Rangers, these villages are but temporary resting places from the ruthless "survival of the fittest" nature of the wasteland.
-------------------
Rules:
No godmodding
No controlling other player's character without permission
-------------------
Skills (You may have up to four skills. I may make an exception if there is a good reason.):
Small guns - Handguns, submachine guns, shotguns, assault rifles, sniper rifles and the like. A character with this skill has a general knowledge of how to shoot, load, and clean these types of weapons.
Big guns - Heavy machineguns, miniguns, rocket launchers and the like. A character with this skill can operate these weapons(and mounted weapons) better than the average person. This skill can also help out with large energy weapons.
Energy weapons - Weapons that use fire, laser, plasma and other energy sources fall into this skill. Characters with this skill are better at figuring out how to use complex energy weapons and also have a better understanding of how much an energy weapon can take before a potential weapon malfunction.
Melee - Whether because of a good amount of strength, speed, training, or some combination, this character is good at fighting up close and personal, either with melee weapons or with just their bodies.
Sneaking - A character with this skill has honed the art of not being detected by others. As such they can move around with minimal noise and can use shadows and camouflage to their advantage.
Endurance - This skill could be because large strength, mutation, or lots of previous beatings, but whatever the case, a character with this skill can handle more damage and can often survive from injuries better than normal people. A character with this skill also has extra protection from poison and radiation.
Magic - ((If this is chosen then I expect a short explanation of what kind of magic. Otherwise I'll just assume your character is hurling fireballs and lightning, which is kinda crappy if you ask me.))
Medic - A character with this skill knows how to treat (and in some cases, prevent) injuries. Someone with this skill knows how to use doctor's tools and medicine to maximum effect. A character with this skill could also be more deadly with their knowledge of the human anatomy.
Acrobat - This character is unusually nimble, to the point that they can pull off stunts that often make people's jaw's drop. Characters with this skill find it much easier to move around their environment.
Science - A character with this skill has a better understanding of computers and chemicals. With this skill someone could hack into a computer or mix chemicals.
Speech - The ability to convince others that your opinion is correct. It is also easier to lie. It's also useful when people like you a bit more for the way you talk.
Survivalist - A character with this skill is able to use his/her environment much more to their advantage. Someone with this skill can make due in even the harshest of nature's conditions.
Repair - A character with this skill has a good knowledge of how basic machinery works and how to fix it, or even make it better.
-------------------
Sub-Skills (You may choose only one Sub-Skill):
Fast Pistol Reload - A character with this sub-skill can reload a handgun very quickly. This can range anything between revolvers, semi-automatics, even small Uzi's. Note: This does not apply for energy pistols.
Lock pick - This sub-skill allows a character to pick lock simple locks. It's also useful for understanding how a lock works, even if the character cannot get it open with picks.
Driving - With this sub-skill a character will know how to drive a car, truck, or motorcycle. The character will also have some extra knowledge about how a car works. This sub-skill can also be useful when riding a mount on an animal.
-------------------
Traits(You may choose two traits, but you don’t have to have any.):
Aimer - This character takes his/her time aiming an attack. If it hits it usually does more damage than normal, however the downside is that the character is slower to attack.
Night Person - This person is more alert during the night, but is tired and sluggish during the daytime.
Unstable Karma - If this character has a streak of good luck, then he/she can be sure that a streak of bad luck is right around to corner! (This also works in visa-versa.)
Drug Addict - This character has an addictive personality. If this person does a drug enough times, it will be very hard for them to stop.
Noticeable - This character has difficulty blending into the crowd due to either size, mutation, fame/infamy, noise, or just fate turning everyone’s heads to the character.
-------------------
Name:
Race: (No half-anything. You can be a furry, but I don’t want any half-demon or half-vampire.)
Gender:
Age:
Appearance:
Background: (Not required.)
Skills: (Your Sub-Skill also goes here.)
Traits: